What is Augmented reality (AR) ?



Augmented Reality is defined as the technology and methods that allow overlaying of real-world objects and environments with 3D virtual objects using an AR device, and to allow the virtual to interact with the real-world objects to create intended meanings.

AR allows virtual objects to be overlaid in real-world environments in real-time.

Unlike virtual reality that tries to recreate and replace an entire real-life environment with a virtual one, augmented reality is about enriching an image of the real world with computer-generated images and digital information. It seeks to change perception by adding video, infographics, images, sound, and other details.

Inside a device that creates AR content; virtual 3D images are overlaid on real-world objects based on their geometrical relationship. The device must be able to calculate the position and orientation of objects concerning others. The combined image is projected on mobile screens, AR glasses, etc.

On the other side, there are devices worn by the user to allow viewing of AR content by a user. Unlike Virtual reality Headphones that completely immerse users into simulated worlds, AR glasses do not. The glasses allow adding, overlaying of a virtual object onto the real-world object, for instance, placing AR markers on machines to mark repair areas.

A user using the AR glasses can see the real object or environment around them but enriched with the virtual image.

Although the first application was in military and television since the coining of the term in 1990, AR is now applied in gaming, education and training, and other fields. Most of it is applied as AR apps that can be installed on phones and computers. Today, it is enhanced with mobile phone technology such as GPS, 3G and 4G, and remote sensing.

How does Augmented Reality work



What is Augmented Reality for many of us implies a technical side, i.e. how does AR work? For AR a certain range of data (images, animations, videos, 3D models) may be used and people will see the result in both natural and synthetic light. Also, users are aware of being in the real world which is advanced by computer vision, unlike in VR.

AR can be displayed on various devices: screens, glasses, handheld devices, mobile phones, head-mounted displays. It involves technologies like S.L.A.M. (simultaneous localization and mapping), depth tracking (briefly, a sensor data calculating the distance to the objects), and the following components:

  • Cameras and sensors. Collecting data about user’s interactions and sending them for processing. Cameras on devices are scanning the surroundings and with this info, a device locates physical objects and generates 3D models. It may be special duty cameras, like in Microsoft Hololens, or common smartphone cameras to take pictures/videos.
  • Processing. AR devices eventually should act like little computers, something modern smartphones already do. In the same manner, they require a CPU, a GPU, flash memory, RAM, Bluetooth/WiFi, a GPS, etc. to be able to measure speed, angle, direction, orientation in space, and so on.
  • Projection. This refers to a miniature projector on AR headsets, which takes data from sensors and projects digital content (the result of processing) onto a surface to view. In fact, the use of projections in AR has not been fully invented yet to use it in commercial products or services.
  • Reflection. Some AR devices have mirrors to assist human eyes to view virtual images. Some have an “array of small curved mirrors” and some have a double-sided mirror to reflect light to a camera and to a user’s eye. The goal of such reflection paths is to perform a proper image alignment.

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